Friday, 13 January 2012

Evaluation

Evaluation

The Project I have been working on is a 3D modelling project in which I was tasked to make an urban environment. This task was very inspiring I found that I was able to go as free as I’d like and truly play with ideas to test my skills within 3D max.
I started this project with absolutely no experience using this software and therefore the workshops we had for the first few lesson really helped to ease me into the programme before making my urban street.
For my street I decided on a post-apocalyptic street, I imagined something along the lines of rubble and everything burn as if a nuke had go off, my main sources for inspiration where the Fallout series of games and also I am legend the film, with the contrast between them I found it easy to make my own ideas but taking my favourite concepts from them and adapting and creating my own.
I feel this project has sparked an interest into 3D modelling that maybe in the future I would pursue however I feel that I did not have the best methods to make my model, it looks realistic and the way I imagined it however the poly count is way too high for it to work in any kind of professional medium. I think when I finished modelling my poly count had just reach one million this led to extremely low FPS and as a result it took me a very long to move around my scene and take final renders and screenshot.
If I had to do this project again I feel I would pick the same idea and I would extend it and put in a lot more chaos however I could only do that if I developed my abilities in modelling so that I can keep the poly count down and therefore my productivity up.
Overall I feel this project was inspiring and helped me gain skills that will prove helpful in the future, I feel that I have also learnt from mistake’s and have become a lot more able to work around problems I get instead of changing my idea to avoid the problem I find,