Friday, 30 September 2011
This mind map was some thing i was thinking of while trying to create idea for the street project, i have decided on doin a run down broken street kinda like the film I am Legend only alot more broken and dead. i want a Void of life as if the end just hit the world. this idea will eb hard to research using the internet therefore i feel i mite have to take time to go out with a camera and take pictures of old buildings. ruins. broken stone. maybe onto the moors and use the ruins up there to help get the texture and style of broken stone, however applying these textures and styles to modern buildings will be more difficult but i feel that the end results will be alot more interesting than a standard street you could look out the window at.
photoshop practice.
today with mike we did photoshop lesson in which he helped us learn how to remove objects from pictures that we dnt need for the model we are creating. he gave us a stock image of a run down house that was taken at angle so that we could learn how to skew the image to straighten it therefore when it goes into max and a prespective back ground, we dont create non straight models.
this was the image he gave us.
he showed us were to find the tools and just told us to play around with the image start removign things that we would think to create as a seperate model and then when makingthe final project put them into the same scene.
we used the content aware fill tool and the clone stamp tool. these toold made it very easy for us to get down to the raw texture of the building we were given. i feel that this session has developed tools and skills that i am surely going to need.
my final out come.
this was the image he gave us.
he showed us were to find the tools and just told us to play around with the image start removign things that we would think to create as a seperate model and then when makingthe final project put them into the same scene.
we used the content aware fill tool and the clone stamp tool. these toold made it very easy for us to get down to the raw texture of the building we were given. i feel that this session has developed tools and skills that i am surely going to need.
my final out come.
Friday, 23 September 2011
Building Research
the task given to us was to research buildings for the task that will be given to us next week. this task is to create a street in max therefore getting street designs and things we would like to put into our street.
I picked this picture because of the iron gates i really like the gates its something that is dying out and not really seen as much. i feel it gives character, however from a modeling point of view i think that it will give more shape and more depth to modeling the street when we have to finally create it.
this building i feel would be a good aspect to maybe start my street the subtle curve of it and the shapes within the structure i think would create a better look and more complex view towards the street in general istead of a normal straight uniform street.
The mass of glass on this building was impressive and striking i decided that making that shape on a building in my street because of the diangnal lines and shapes it creates would give a good chance to use different tools and develope skills in max.
see this building is pretty run down, it sparked ideas when i saw it i decided to take the picture because i havent seen the brief yet i dnt know whether or not my street has to be a standard street or whether i can destory the street and make it an doomsday theme.
bit of a silly picture but it was the phonebox that reminded me that i need ot have more in a street than just buildings. it needs lampposts post boxes. that kinda of extra objects and it need to gather more pictures to create a street that you would typically see but with hopefully my own twist.
I picked this picture because of the iron gates i really like the gates its something that is dying out and not really seen as much. i feel it gives character, however from a modeling point of view i think that it will give more shape and more depth to modeling the street when we have to finally create it.
this building i feel would be a good aspect to maybe start my street the subtle curve of it and the shapes within the structure i think would create a better look and more complex view towards the street in general istead of a normal straight uniform street.
The mass of glass on this building was impressive and striking i decided that making that shape on a building in my street because of the diangnal lines and shapes it creates would give a good chance to use different tools and develope skills in max.
see this building is pretty run down, it sparked ideas when i saw it i decided to take the picture because i havent seen the brief yet i dnt know whether or not my street has to be a standard street or whether i can destory the street and make it an doomsday theme.
bit of a silly picture but it was the phonebox that reminded me that i need ot have more in a street than just buildings. it needs lampposts post boxes. that kinda of extra objects and it need to gather more pictures to create a street that you would typically see but with hopefully my own twist.
Crate
today we created a crate using max this was quite a simple simple process compared to things that we could create and make. however at first being new to max this process got confusing. we used simple tools like extrude and inset to create the classic crate shape from most basic adventure games.
Thursday, 22 September 2011
Intro
Today we had a basic introduction of the 3D max software and interface, this session was very helpful for me I am less scared of the interface now that mike has taken the time to take each tool apart with us and explain how everything works and opened the potential of the software.
Subscribe to:
Posts (Atom)