Today i have finished my model after struggling to get my rubble out of the scene to allow free movement and faster rendering of the final touches, i have placed my textures onto the houses and road in my scene, this process involved taking the textures i created and using the material editor.
within the material editor i changed the render i was using to the mantle ray renderer which gives a better quality render, the advantage to this render was that it gave me more options so instead of having to make a brick wall tiling texture in Photoshop and having max stretch it, i was able to the masonry setting make a bumped and very realistic looking brick formation on my houses.
I also discovered today how just using simple bump maps with things such as dent and noise i can give my textures depth and feel therefore creating a very realistic model. this is my finished road with pavement with the bump map and dents on them.
This is my street without my rubble after i bump mapped the textures of bricks and the road on to the scene. i also placed an environment map with a post apcoatlipic skyline colour scheme to partner this effect of the sky i created and skylight and directional spot light and tinted them red to give the feel of a very ir-radiated street.
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