Friday, 14 October 2011

3D max material editor

with luke today i got shown the material editor and how we can change settings inside the editor so that instead of being given a really bland and boring texture onto the surface of our image. he also showed us how to title your texture which led me to think about that when i make textures for my project i should think really carefully about making them tile easily to avoid clear lines in 3D max rendering.

with the changing the textures to make them less bland you scroll down in the material editor and there is a set of options in which u can move the sliders and change the spetular levels in the textures. therefore giving us a better finish.

with the tiling of our texture in the material editor under the drop down menu coordinates, you can find a tick box which says real world scale and then you can change the height width to change how many times your texture is tiled into the wall therefore allowing you when making a model to make sure things such as bricks arent bigger than your doors.



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