i've spent the last two sessions really improving and re-designing my rubble pile for the end of my street,
i decided to start with basic block, make that into a building brick shape i chose the standard 2 holes in it. i then textured the bricks using my own brick texture created in photoshop. i then create a cylinder and tube for pipes in the rubble and added rust textures to them, however after placing these objects into a mini pile i decided that houses are made of more than 1 type of brick so i create another block and textured it to look like a red housing brick.
main components of my houses.
the next thing i did was take the components i had assembled and then simply copied then and placed them into a rock slide formation as if a huge amount of building had been destoried and the rubble had slipped into my street. this worked very well however the polygon count cranked up rapidly. however i feel that with this design and version of the rubble pile i get to use textures created by me instead of using a picture as a back drop. after countless rotations and movements i finally got a wall of rubble the way i thought looked best.
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