Starting building my street after many introductions into max was still a daunting task, I decided to start with creating the road surface this was made by using a standard plane. I created the planed with 3 length segments to allow creation of the pavement and the road in one object. This was very simple I made the plane an editable poly. Selected poly select mode and then extruded the main road surface down till I liked the size of the curb. Then delete the faces at the end to make it a continued surface not a sand pit like shape.
I then made a second plane using this plane I would create a rubble pile which will later block one end of my street off, and of caused destruction on buildings in my street. I made the new planes an editable poly and selected the modifier displace. Scrolling down the menu to find map I then added a Gradient map onto the plane adjust the strength slider to lower the plane. Then in the material editor I adjusted the noise settings on the planes to giving it a rocky form. I then rotated the plane into a place and angel I thought looked the nicest at the end of my street and placed it to create the base of my rubble pile.
Creating the base models for my houses was very simple. I simply created a box with 10 height segments and 10 length segments to allow easier poly editing when making the box into a house. After I made one of the boxes and had it placed on my pavement the way I wanted I copied it and moved it to the other side of the road. Then create an instance of one on either side and filled the rest of my street therefore allowing faster creation of houses in the future modelling of my street. However they will be broken in different ways and therefore wont all be identical.
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